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EGW-NewsCS:GOAlle nyhederCS2 vs. CS:GO: New Test Reveals Major Delay in Kill Registration
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CS2 vs. CS:GO: New Test Reveals Major Delay in Kill Registration
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CS2 vs. CS:GO: New Test Reveals Major Delay in Kill Registration

Denne artikel er tilgængelig på følgende sprog

After an interview with Aleksib, a Reddit user decided to investigate whether the difference in kill registration between CS and CS2 is as drastic as some claim. The results, while anticipated, confirmed that CS2 falls short of CS in terms of response time, sparking intense debate within the community.

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Why It Matters

Reaction time and response speed are critical in shooters, where even milliseconds can change the outcome of a match. This sparked particular interest, as any delay in registering kills can have a major impact on gameplay.

Methodology and Testing

To test this, the Reddit user recorded a 480 FPS video to directly compare the two games. The results showed that in CS2, the shot reaction animation begins at frame 27, and the killfeed appears at frame 31. In CS, however, the model reacts on frame 1, and the killfeed shows up by frame 8. Overall, CS2 lags about 60 milliseconds behind CS in displaying events.

Findings

The test revealed that CS2 significantly trails CS in terms of shot and kill registration speed. This animation delay can impact players' perception of accuracy and disrupt the flow of dynamic gameplay. Despite both games having similar input lag, the delayed animations in CS2 have caused frustration among players.

The video quickly gained traction in the community, with former pro player Bubzkji commenting, “Subtick or whatever causes this issue has been a disaster since the release of CS2, almost laughable at this point.”

Conclusion

The testing confirmed that CS2 is slower than CS in terms of response time, which is critical for players relying on precision and quick reactions. Developers need to address this issue as it could seriously affect gameplay balance and player experience.

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