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EGW-NewsGamingAlle nyhederEA's Game-Changing Patent: Players Could Soon Voice Their In-Game Characters, Redefining Virtual Narratives
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EA's Game-Changing Patent: Players Could Soon Voice Their In-Game Characters, Redefining Virtual Narratives
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EA's Game-Changing Patent: Players Could Soon Voice Their In-Game Characters, Redefining Virtual Narratives

Denne artikel er tilgængelig på følgende sprog

Electronic Arts (EA) has recently secured a patent for a groundbreaking technology that has the potential to empower gamers to lend their voices to in-game characters. This patent is part of EA's ongoing commitment to ushering in innovations within the gaming industry.

The gaming landscape has witnessed a surge in inventive technologies, with EA taking the lead in patenting several in recent years. Among these advancements, EA introduced a patent in April 2023, allowing games to dynamically alter background music based on players' emotional states. Other patents from 2022 and 2021 focused on refining character control mechanisms and enhancing the realism of in-game models and animations. With this latest patent, EA continues its trajectory of pushing the boundaries of gaming technology.

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A report from VeryAli Gaming sheds light on EA's newly patented technology, suggesting that players might soon have the ability to make their in-game characters vocalize using their own voices. The patent outlines a sophisticated system utilizing a synthesizer module, a voice converter, and a vocoder to replicate players' voices. This mechanism enables in-game characters to articulate players' desired phrases using their authentic voices, essentially turning players into the voice actors for their virtual counterparts.

EA's Game-Changing Patent: Players Could Soon Voice Their In-Game Characters, Redefining Virtual Narratives 1

The intricate process begins as players input their desired character dialogue into a synthesizer module, with the option of using text as the input data. The module then generates source acoustic features, essentially capturing the voice or stylistic elements desired by the game, mimicking the player's unique attributes. Subsequently, these acoustic features are transmitted to a voice converter, where they are harmonized with the player's target speaker embedding, resulting in an authentic replication of the player's voice for the in-game character.

While EA's patent introduces an exciting prospect for the gaming community, some players express reservations about the potential discomfort of hearing their own voices emanating from their in-game characters. Discussions on platforms like Reddit's r/GamingLeaksAndRumors reveal that some players are apprehensive and might prefer to use the voices of their favorite celebrities for their characters to avoid copyright-related concerns, a sentiment fueled by instances like the unauthorized recreation of voice actor Paul Eiding's voice through AI.

On the flip side, EA's patent opens the door to diverse outcomes, ranging from stellar voice acting comparable to acclaimed performances in games like Disco Elysium and The Last of Us to potential pitfalls reminiscent of less well-received portrayals like Peter Dinklage's performance as Destiny's AI companion, Ghost, and the original Resident Evil game. However, given that the technology is currently in the patent stage, the gaming community eagerly anticipates whether this innovative feature will become a tangible reality for gamers.

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