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EGW-NewsPUBGAlle nyhederPUBG upgrade on 13 March

PUBG upgrade on 13 March

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  • Improved real-time response by reducing input lag
  • Mitigated the frame drop issue caused by the map loading process
  • Reduced burden on GPU by optimizing buildings in Erangel
  • Optimized the beginning and the end of effects
  • Optimized vehicle physics when driving under a certain speed
Server optimization
  • Optimized server network performance
  • Optimized vehicle physics when driving under a certain speed
Lobby
  • Added PUBG friends list
    • Up to 50 people can be added as PUBG friends
    • Players with PUBG accounts can search and add friends freely regardless of the platform they are using (including Steam, Mail.ru and DMM)
      • Friend list is a one-way follower concept, not a mutual acceptance between players
      • PUBG friends list is independent of the Steam friends list. You don't have to be friends on Steam to be friends in PUBG
    • Up to 30 players you were recently in a team with will be shown on RECENT
    • Added main menu voice chat
      • You can chat with the players in your team while still in the main menu
      • When using the voice chat, a speaker icon will be displayed on the right of the player's name
    • *Removed the function of being able to invite a player from their career screen due to a technical issue
    • World
      • Made holes in the ceiling and floor of some high buildings, so that it is easier to move between different levels, to improve the gameplay experience on Miramar
      Gameplay
      • Added 37 achievements on Steam
      • Added emote system
        • 12 default emotes will be provided now, and more emotes will be added in the future
        • While holding the emote menu key (default is ~), emote can be activated by left-clicking the emote or hot key of emote you want to use
      • Fixed the blue blood effect being more visible than the red blood effect when player gets shot
      • Added material for crops, rubber, cloth, paper and cactus
        • When shooting or attacking with a melee weapon, the right effect for each material will be displayed
      • Changed the gun scope view to be more realistic
        • Expanded the field of view through the scope
        • Added a parallax effect when moving weapons fast
        • Added color, vignetting (darker edges), chromatic aberration (color difference caused by light refraction) and distortion effect on the edge of scopes
      • *Player can no longer lean while jumping
      • *Increased the radius of explosion effect considering the actual effective radius
      • UX/UI
        • Redesigned the 9 vehicle status icons to work better with 4K resolution
        • Replaced the red cross icon with a red tire icon for a broken tire
        Sound
        • Added a hit sound effect for crops, rubber, cloth, paper and cactus material
        • *Removed ambient noise and lowered the overall volume
        • *Implemented the Doppler effect for the airplane engine sound - the pitch of the airplane engine sound is now different depending on the distance and the direction of movement of the airplane
        Bug Fixes
        • Fixed a square-shaped border on the sea that could be seen when flying in the airplane
        • Fixed an issue where a player could die instantly when vaulting and climbing
        • Improved problems where characters would get stuck or die during vaulting, and be able to look through walls.
        • Fixed some incorrect UI and in-game text
        • Improved problematic character animation where the character would move abnormally if multiple actions were performed in sequence
        • Fixed abnormal appearance of some clothes, such as costumes overlapping or missing
        • Adjusted the locations of items that would spawn in places that players cannot reach
        • Fixed an issue where the mouse sensitivity option could not be set to 59
        • Fixed an issue that allowed a character to crawl quickly through a certain combination of controls
        • Fixed the issue of overlapping footstep sounds in FPP mode
        • Improved an issue where three-wheeled motorbikes would suddenly flip whenever the server performance deteriorated
        • Fixed an issue where a player would have a slower falling speed when switching seats on a three-wheeled motorcycle mid-air
        • Fixed an issue where underwater bullet penetration effect was not being applied sometimes
        • Fixed an issue where a player was unable to cancel fueling up a vehicle, even though cancel was clicked
        • Fixed an issue where throwables that had already exploded mid-air would still make a popping sounds on the ground
        • Fixed an issue where sometimes a downed player was able to drive a vehicle
        • Fixed an issue where after reconnecting a vehicle was intermittently invisible or the character and camera were misaligned
        • Fixed an issue where the character of a player with a new account would not show up in the main menu when forming a team
        • Fixed an issue where the shadow of a character was too sharp regardless of the distance
        • Fixed an issue where when jumping out of the airplane, the character fell to a fixed position, no matter the flying direction
        • Fixed an issue where when player tried to ADS with scope attached weapon, some of the scope exterior parts were shown late
        • Fixed an issue where the adjusted zoom level in 8x scope reset after swapping to your other weapon(s)
        • Fixed an issue where the item quantity adjustment popup window displays automatically when picking up/discarding items from the Inventory screen
        • Fixed an issue where sometimes the lung capacity gauge was not in sync between being in the water and out of water
        • *Mitigated an issue where when exiting the parachute mode, player could take excessive fall damage
        • *Fixed an issue where the relaxed state gun animation was not shown properly

        Source

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